Struct PageBacksideSample
- Namespace
- PageCurl.Core
- Assembly
- PageCurl.Core.dll
The texture and shade decision for one backside mesh vertex.
public readonly struct PageBacksideSample : IEquatable<PageBacksideSample>
- Implements
- Inherited Members
Constructors
PageBacksideSample(Vector2, float, bool)
The texture and shade decision for one backside mesh vertex.
public PageBacksideSample(Vector2 TextureCoordinate, float Shade, bool UsesTexture)
Parameters
Properties
Shade
public float Shade { get; init; }
Property Value
TextureCoordinate
public Vector2 TextureCoordinate { get; init; }
Property Value
UsesTexture
public bool UsesTexture { get; init; }
Property Value
Methods
Deconstruct(out Vector2, out float, out bool)
public void Deconstruct(out Vector2 TextureCoordinate, out float Shade, out bool UsesTexture)
Parameters
Equals(PageBacksideSample)
public bool Equals(PageBacksideSample other)
Parameters
otherPageBacksideSample
Returns
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
ToString()
public override string ToString()
Returns
Operators
operator ==(PageBacksideSample, PageBacksideSample)
public static bool operator ==(PageBacksideSample left, PageBacksideSample right)
Parameters
leftPageBacksideSamplerightPageBacksideSample
Returns
operator !=(PageBacksideSample, PageBacksideSample)
public static bool operator !=(PageBacksideSample left, PageBacksideSample right)
Parameters
leftPageBacksideSamplerightPageBacksideSample