Simple3D
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    Class SceneRenderer

    Projects small opaque scenes into ordered, flat-shaded screen triangles.

    Inheritance
    object
    SceneRenderer
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Simple3D.Core
    Assembly: Simple3D.Core.dll
    Syntax
    public static class SceneRenderer

    Methods

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    Render(Scene, Camera, float, float)

    Legacy sorted-triangle projection. Use DepthRenderer for intersecting geometry, groups, camera targets and orthographic views.

    Declaration
    public static IReadOnlyList<DrawTriangle> Render(Scene scene, Camera camera, float width, float height)
    Parameters
    Type Name Description
    Scene scene
    Camera camera
    float width
    float height
    Returns
    Type Description
    IReadOnlyList<DrawTriangle>
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